The Deleted Scenes of Deus Ex 3…

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I wrote an article about the deleted scenes of Deus Ex 3 and the closure of Ion Storm Austin. It took a long, long time to research all this and write about it, so I don’t have much more to say about it. Here’s a quote from Jordan Thomas.

“There’s a reason the place closed and it was chiefly hubris. There are many people who will tell you that the publisher f***ed us but, no. No. The method failed. Making a smaller, more intimate Deus Ex was on nobodies mind. Including mine.”

One thing that didn’t appear in the finished article is an interview I did with James Swallow. He suggested I Kickstart a book about the making of Deus Ex. Is that a thing people would be interested in? I dunno.

VideoBrains: The Deleted Scenes Video

If you didn’t fancy reading the transcript of my VideoBrains talk, The Deleted Scenes of Disney, Doom and Deus Ex, then you now have the option to watch the video instead. I actually lost my presentation notes immediately before the talk, so I end up rambling an awful lot and maintain a numbing monotone throughout. Sorry – but at least there’s a Q&A at the end!

Other videos from VideoBrains are now being posted up at the official VideoBrains website and I can particularly recommend watching the talks that Alan Williamson gave (“The Uniquely Alien World of Unreal”) and Meg Jayanth (“How to Ruin Videogames”) – which is why I’ve embedded both below.

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VideoBrains: The Deleted Scenes of Disney, Doom and Deus Ex

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Last week I spoke at VideoBrains and shared never-seen-before design notes for Deus Ex 3. This was an unmade Deus Ex game which Ion Storm was developing when it collapsed in 2005 – not Deus Ex: Human Revolution, which was developed by a different team.

I’m writing more about Deus Ex 3 at the moment for a larger article, but I also spoke about the importance of deleted scenes and why developers and journalists need to take a more active role in game preservation.

You can support VideoBrains by pledging $1 to support on Patreon, but I’m also putting my script and slides here for those who don’t use Patreon or who wanted the links I couldn’t include in the performance. Click to enlarge any of the images.

Update 05/10/14 : Now on YouTube!

Update 16/11/14 : Eurogamer article published!

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Updated Hyperbole…

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Unlimited Hyperbole has been officially on-hold for a while, but nevertheless I wanted to give an update about some things that have happened with the show recently.

Firstly, I was persuaded to keep the show going in some capacity.  I’ve promised to do at least one more episode and I’m currently planning it as a Christmas special, though what the theme will be and who the guest could be, I have no idea. Let me know your suggestions on Twitter!

Secondly, over the last 12 months I allowed the old Soundcloud account to lapse. That caused some episodes to become unavailable or reach their download limit. Both were a pain, so I’ve rehosted all episodes on Dropbox. That’s broken the old RSS feed and iTunes subscription, but you can at least listen to and download all episodes easily.

Deleted Scenes at VideoBrains…

In my opinion preserving the processes and lost details of game development is one of the most vital roles a journalist has. That’s the whole reason I started the Deleted Scenes series and it’s why I’ll be giving a talk about it at VideoBrains next month.

VideoBrains is a new monthly event where writers, developers and gamers discuss their work and the games industry at large. There’ll be beer, DOTA and talks by the likes of Alan Williamson, Laura Kate Dale, Meg Jayanth, Ben Meredith and me.

I’ll be talking about ‘Deus Ex and Doom: Saving the Deleted Scenes of Gaming’. I’ll cover why preservation is important, how you can get involved and showing exclusive excerpts from the design document for Deus Ex. If you’re reading this, you should come along.

Update 02/09/2014: Hooray, Videobrains is now sold out! If you missed tickets then I’ll be putting my notes online after the event.

Press X to Speak…

Last week Jason Dewey interviewed me for a new video series he’s doing called Press X to Speak. I talked about what I like about games, what I hate about them and what my biggest professional regrets are. This teaser clip features me talking about The Secret of Monkey Island and why I enjoy co-operative singleplayer more than just straight multiplayer. Watch it, do.