Last week I spoke at VideoBrains and shared never-seen-before design notes for Deus Ex 3. This was an unmade Deus Ex game which Ion Storm was developing when it collapsed in 2005 – not Deus Ex: Human Revolution, which was developed by a different team.
I’m writing more about Deus Ex 3 at the moment for a larger article, but I also spoke about the importance of deleted scenes and why developers and journalists need to take a more active role in game preservation.
You can get videos of all the talks from the event by pledging $1 to support VideoBrains on Patreon, but I’m also putting my script and slides here for those who don’t use Patreon or who wanted the links I couldn’t include in the performance. Click to enlarge any of the images.