Henry J. Socks Subscription Review


These days, I spend a lot of time working in the on-demand and subscription sector. It’s not just part of my job – I also have friends at companies such as Hello Fresh and I spend a lot of time talking with them about it. I’m also a consumer and it seems my partner and I currently subscribe to about 12 different monthly box subscriptions. T-Post for t-shirts. Glossybox for make-up. MunchPak for snacks.

But a subscription for socks? That seemed a little strange even to me.

Henry J. Socks is exactly that, however. You tell them how many socks you want per month and that’s all there is to it – they’ll send you that many socks for up to 12 months. Even now, as a city boy in central London rather than a kid in the heart of Derbyshire, I wear through socks pretty fast. So, when Henry J. Socks offered me a chance to try them out, I was happy to oblige.

The question is, how do you review a sock?

Continue reading “Henry J. Socks Subscription Review”

Thief 4: Dagger of Ways…


A year ago I heard a developer mention a modern day reboot of Thief. Stunned I hadn’t heard of it already, I asked when it was coming out. Never, he said – it was cancelled almost ten years ago.

“When we pitched to Eidos, the feedback was ‘no supernatural stuff’,” my secret source told me. “We were going with a 100% realistic game set only in the real world. Many designs and decisions changed by the time the project was killed.”

Eidos and Ion Storm may have cancelled the project, but I got hold of the internal pitch document, spoke to the team and published the full exclusive reveal of Thief 4: Dagger of Ways on Eurogamer.

Also, it went up at the same time as my article about Troubleshooter, Warren Spector’s original pitch to Origin Systems for Deus Ex.

Frank Herbert’s Dune is 50


It’s the 50th anniversary of Frank Herbert’s Dune this year – a seminal science fiction novel which I’ve long admired. Knowing this, BBC Radio 5 Live invited me back on to discuss it.

I first got interested in Dune through the game by Cryo Interactive. It was one of those life-shaping experiences which involved pulling an armchair up to the Amiga A500 every evening and watching my Dad play. I’d take notes, make maps and explore the Dune lore vicariously.

It wasn’t until I was eight or nine that I finally read the book, taking the next step on a journey. That journey is still continuing thanks to the Folio Society’s recent re-release – but listen to the show to find out more about that.

Should You Build Your Own PC?


There’s been some new articles here recently. The reason is that I’ve been busy pulling together research for my last Deleted Scenes article, so I’ve been looking at shorter and faster writing opportunities to stay sharp.

However, it turns out I don’t always need to do the writing myself! Sometimes I just need to chat to someone, like when I spoke to James Tennent at Vice recently.

James was thinking of building his own PC and, since I’d done a lot of that at Bit-tech, he wanted guidance. I duly advised him not to bother and he used it in a short feature, dubbed ‘Making Your Own Computer Can Be a Sad and Confusing Hell‘.

The Five Best Android Launchers

best google launchers

I always carry my phone with me and I’m always working on it, answering calls, playing or scheduling things in Sprout Social. It’s the computer I use the most, so it’s important that it works the way that’s best for me. One of the reasons I love Android so much is that it’s so customisable in both how it works and how it looks.

Over the last few months I’ve been trying out a bunch of different launcher apps to try and get to absolute workflow perfection. I thought I’d run through a bunch of them here.

Continue reading “The Five Best Android Launchers”

CryWankFace is On Sale…


Oh god.

CryWankFace, the game I conceived and developed with Craig Lager after a boozy session at Eurogame Expo 2012, is now on sale at Itch.io. It’s a name your own price game, which means you can also download it for free.

CryWankFace began as a joke about Crytek, who were running adverts for Warface before every developer talk at Eurogamer Expo 2012.We thought it was a silly name and that they should have called it CryFace, given the history of their other titles. Things…escalated.

Six weeks later, I did the art in MS Paint and Craig did the coding in MS Forms. It went through three iterations. Craig insisted the character look like Jonathon Blow and I resisted being too open about my involvement because I was starting a new job at the time. Somehow it got reviewed in PC Gamer, RockPaperShotgun and more. Now you can buy it.