A year ago I heard a developer mention a modern day reboot of Thief. Stunned I hadn’t heard of it already, I asked when it was coming out. Never, he said – it was cancelled almost ten years ago.
“When we pitched to Eidos, the feedback was ‘no supernatural stuff’,” my secret source told me. “We were going with a 100% realistic game set only in the real world. Many designs and decisions changed by the time the project was killed.”
Eidos and Ion Storm may have cancelled the project, but I got hold of the internal pitch document, spoke to the team and published the full exclusive reveal of Thief 4: Dagger of Ways on Eurogamer.
Also, it went up at the same time as my article about Troubleshooter, Warren Spector’s original pitch to Origin Systems for Deus Ex.
Tech reviews are something new I’m trying out on this blog. I’m also super in to disaster preparation, survival stuff and hiking too. Recently, those two factors happily coincided and resulted in CAT inviting me to review their new rugged phone, the CAT S40 Smartphone.
I’ve also been wanting to update this blog more recently, so I agreed…
Continue reading →
It’s the 50th anniversary of Frank Herbert’s Dune this year – a seminal science fiction novel which I’ve long admired. Knowing this, BBC Radio 5 Live invited me back on to discuss it.
I first got interested in Dune through the game by Cryo Interactive. It was one of those life-shaping experiences which involved pulling an armchair up to the Amiga A500 every evening and watching my Dad play. I’d take notes, make maps and explore the Dune lore vicariously.
It wasn’t until I was eight or nine that I finally read the book, taking the next step on a journey. That journey is still continuing thanks to the Folio Society’s recent re-release – but listen to the show to find out more about that.
There’s been some new articles here recently. The reason is that I’ve been busy pulling together research for my last Deleted Scenes article, so I’ve been looking at shorter and faster writing opportunities to stay sharp.
However, it turns out I don’t always need to do the writing myself! Sometimes I just need to chat to someone, like when I spoke to James Tennent at Vice recently.
James was thinking of building his own PC and, since I’d done a lot of that at Bit-tech, he wanted guidance. I duly advised him not to bother and he used it in a short feature, dubbed ‘Making Your Own Computer Can Be a Sad and Confusing Hell‘.
I always carry my phone with me and I’m always working on it, answering calls, playing or scheduling things in Sprout Social. It’s the computer I use the most, so it’s important that it works the way that’s best for me. One of the reasons I love Android so much is that it’s so customisable in both how it works and how it looks.
Over the last few months I’ve been trying out a bunch of different launcher apps to try and get to absolute workflow perfection. I thought I’d run through a bunch of them here.
Continue reading →
CryWankFace, the game I conceived and developed with Craig Lager after a boozy session at Eurogame Expo 2012, is now on sale at Itch.io. It’s a name your own price game, which means you can also download it for free.
CryWankFace began as a joke about Crytek, who were running adverts for Warface before every developer talk at Eurogamer Expo 2012.We thought it was a silly name and that they should have called it CryFace, given the history of their other titles. Things…escalated.
Six weeks later, I did the art in MS Paint and Craig did the coding in MS Forms. It went through three iterations. Craig insisted the character look like Jonathon Blow and I resisted being too open about my involvement because I was starting a new job at the time. Somehow it got reviewed in PC Gamer, RockPaperShotgun and more. Now you can buy it.
I was on BBC Radio 5 recently, again. Game On’s Adam Rosser was foolish enough to invite me back to discuss Wolfenstein: The Old Blood and Star Wars: Battlefront – along with the charmingly disarming Edwin Evans-Thirlwell. Listen, do.
As much as I love always love chatting with Adam and heaping praise on to Neo Scavenger however, the real highlight for me was being variously described as ‘the Eeyore of games journalism’, ‘a writer who can’t stop sharing his opinions’ and ‘Yesterday’s Man’.
So it goes.