Category Archives: Unlimited Hyperbole

Unlimited Hyperbole #20

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When you’re talking about a theme such as ‘The One That Got Away’ then it’s easy to get stuck thinking on the small scale, such as cancelled games and personal losses. But what about the bigger picture – what about the larger ideas which have escaped us all?

Mike Cook is the researcher responsible for creating ANGELINA, the game-making AI. In this episode he talks about how research is an overlooked aspect of the games industry and explains why it’s a problem developers don’t interact with academics more often. In doing so he reveals the future that’s got away from the industry and asks if gamers have been cheated out of their ambitions by a lifetime of samey shooters and stagnant technology.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

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Unlimited Hyperbole #19.5

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I’ll be frank and brief; Unlimited Hyperbole costs money to run. Normally I’m happy to swallow that cost, but with one more episode left to publish the show has run out of hosting capacity and the choice  is either to triple our budget for the sake of one episode or find an alternative arrangement.

Luckily, Paul Presley of Continue Magazine offered to rehost two old episodes to help free up capacity. As a result the first two episodes of the show are now removed from iTunes, but can be downloaded directly using the links below.

Episode One – My Favourite Game with Dan Pinchbeck

Episode Two – My Favourite Game with Craig Lager

It’s a little inconvenient, but since these are old and unpolished episodes it should be tolerable. Craig’s episode in particular is in desperate need of remastering, as it was the first episode I properly produced for this podcast, but hopefully the new episode should make up for it.

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Unlimited Hyperbole #19


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These days, publishers and journalists love to talk about how big a business games are. Just a single big title can bring in millions of pounds and keep thousands of employed, for example, while even indie developers can succeed admirably. The less talked-about side effect of all this though is that when games do fail, they fail hard.

Our guest this episode knows this all too well. In addition to working on the usual spate of cancelled games, Nicoll Hunt also worked on one of the biggest gaming flops ever, APB. Now, Nicoll discusses what that collapse looked like from the inside and why Realtime Worlds went out of business. He also touches on some of the cancelled games he worked on at Codemasters.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

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Unlimited Hyperbole #18

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There’s a temptation when you ask someone about a cancelled game to delve into the details of the idea itself. What was the game like and is there any way I can play it? This episode isn’t about that.

Instead, Introversion’s Mark Morris talks openly about Introversion’s only cancelled game – the futuristic heist simulator called Subversion. Rather than delving into the potential mechanics of the game and the hit that might have been, Mark walks us through the story of Subversion’s inception, collapse and eventual rebirth on a personal level.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

Continue reading

Unlimited Hyperbole #17

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They say there’s more than one way to skin a cat and, likewise, I say there’s more than one way things can get away from people too. They can slip away slowly and quietly, for example, or they can be taken in a sudden tragedy – and this episode covers a bit of both.

This week journalist David Brown talks about the closure of PC Zone Magazine. Once home to the likes of Charlie Brooker, Jon Blyth and Will Porter, PC Zone was a bastion of irreverence that was edged out by the realities of print publishing. As the last writer left on the team, David talks about the final days and how they shaped his opinion of journalism as a whole.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

Continue reading

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