Updated Hyperbole…

Unlimited_Hyperbole_Header

Unlimited Hyperbole has been officially on-hold for a while, but nevertheless I wanted to give an update about some things that have happened with the show recently.

Firstly, I was persuaded to keep the show going in some capacity.  I’ve promised to do at least one more episode and I’m currently planning it as a Christmas special, though what the theme will be and who the guest could be, I have no idea. Let me know your suggestions on Twitter!

Secondly, over the last 12 months I allowed the old Soundcloud account to lapse. That caused some episodes to become unavailable or reach their download limit. Both were a pain, so I’ve rehosted all episodes on Dropbox. That’s broken the old RSS feed and iTunes subscription, but you can at least listen to and download all episodes easily.

Unlimited Hypocrisy…

2

The Games Media Awards are back. Last year’s awards were cloaked in scandal, but they say the event has been overhauled this year. I’ll still frown at it no matter what, but I’ll get to that in a moment.

First, I’ll say that I’m asking you to vote for Unlimited Hyperbole as Best Podcast. Anyone can vote and all you have to do is send an email, so vote for Unlimited Hyperbole here.

Why ask for votes? Because Harriet and I think the show is genuinely not awful and deserves a shot. Because it costs us money to run and this would be nice compensation for that. Because we’d like to prove not all games podcasts involve middle-aged men making tired jokes for one raw hour and that good journalism isn’t always the sort of hyperbole we started this podcast to oppose.

Because while one nomination is probably enough to win consideration, I’ve been doing this long enough to know that doesn’t mean any of the judges will listen to the show or even be aware it exists.

Anyway. Vote if you like what we do. In the meantime I’ll talk about the awards themselves…

Continue reading

Unlimited Hyperbole #20

unlimited_hyperbole_header

[ download this episode ]

When you’re talking about a theme such as ‘The One That Got Away’ then it’s easy to get stuck thinking on the small scale, such as cancelled games and personal losses. But what about the bigger picture – what about the larger ideas which have escaped us all?

Mike Cook is the researcher responsible for creating ANGELINA, the game-making AI. In this episode he talks about how research is an overlooked aspect of the games industry and explains why it’s a problem developers don’t interact with academics more often. In doing so he reveals the future that’s got away from the industry and asks if gamers have been cheated out of their ambitions by a lifetime of samey shooters and stagnant technology.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

Continue reading

Unlimited Hyperbole #19.5

2

I’ll be frank and brief; Unlimited Hyperbole costs money to run. Normally I’m happy to swallow that cost, but with one more episode left to publish the show has run out of hosting capacity and the choice  is either to triple our budget for the sake of one episode or find an alternative arrangement.

Luckily, Paul Presley of Continue Magazine offered to rehost two old episodes to help free up capacity. As a result the first two episodes of the show are now removed from iTunes, but can be downloaded directly using the links below.

Episode One – My Favourite Game with Dan Pinchbeck

Episode Two – My Favourite Game with Craig Lager

It’s a little inconvenient, but since these are old and unpolished episodes it should be tolerable. Craig’s episode in particular is in desperate need of remastering, as it was the first episode I properly produced for this podcast, but hopefully the new episode should make up for it.

Unlimited Hyperbole #19

unlimited_hyperbole_header

[ download this episode ]

These days, publishers and journalists love to talk about how big a business games are. Just a single big title can bring in millions of pounds and keep thousands of employed, for example, while even indie developers can succeed admirably. The less talked-about side effect of all this though is that when games do fail, they fail hard.

Our guest this episode knows this all too well. In addition to working on the usual spate of cancelled games, Nicoll Hunt also worked on one of the biggest gaming flops ever, APB. Now, Nicoll discusses what that collapse looked like from the inside and why Realtime Worlds went out of business. He also touches on some of the cancelled games he worked on at Codemasters.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

Continue reading

Unlimited Hyperbole #18

unlimited_hyperbole_header

[ download this episode ]

There’s a temptation when you ask someone about a cancelled game to delve into the details of the idea itself. What was the game like and is there any way I can play it? This episode isn’t about that.

Instead, Introversion’s Mark Morris talks openly about Introversion’s only cancelled game – the futuristic heist simulator called Subversion. Rather than delving into the potential mechanics of the game and the hit that might have been, Mark walks us through the story of Subversion’s inception, collapse and eventual rebirth on a personal level.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

Continue reading

Unlimited Hyperbole #17

unlimited_hyperbole_header

[ download this episode ]

They say there’s more than one way to skin a cat and, likewise, I say there’s more than one way things can get away from people too. They can slip away slowly and quietly, for example, or they can be taken in a sudden tragedy – and this episode covers a bit of both.

This week journalist David Brown talks about the closure of PC Zone Magazine. Once home to the likes of Charlie Brooker, Jon Blyth and Will Porter, PC Zone was a bastion of irreverence that was edged out by the realities of print publishing. As the last writer left on the team, David talks about the final days and how they shaped his opinion of journalism as a whole.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

Continue reading