Tag Archives: custom pc and bit-tech gaming podcast

Backseat Gaming…

Backseat gaming; the act of sitting behind someone playing a game and just watching them and giving advice, is one of the things I love most about playing computer games. I love doing it and I love it when people do it to me and there’s a long, long list of games I’ve had my enjoyment of increased by the addition of a second or third party.

The oldest example that springs to mind is probably Cryo Interactive’s Dune/Bloodwych on the Amiga A500+, which my Dad used to play late at night when my Mum had gone to bed, letting me and my brother stay up late to watch him. I remember I kept a long list of all the different sietches in Dune in a notepad – such was my fascination with the sandy world on the other side of the screen. At breakfast I would get my Dad to tell me of how the adventure continued after I had finally gone to sleep and he’d fill me in as he got us ready for school like some sort of absent-minded, domesticated bard.

Duke Nukem 3D was another one I enjoyed with my brother and some friend; four of us swapping places depending on what skills were required. One for shooting, one for solving puzzles, one for something else and me, the secret finding guy. It was all very similar to how I enjoyed Serious Sam at University, my girlfriend and best friend sat on my bed behind me and laughing along as I gunned down the masses.

Unsurprisingly, Monkey Island was a big part of my backseat gaming history too. My brother would sit on the floor and watch me solve the games. Years later, in the same albeit redecorated room I’d watch him play Half-Life 2 through to Half-Life: Episode 2 even though I had finished them years before. It was part of some vague effort to recapture that earlier joy and slightly-rotted friendship.

Now, I’m doing the same thing with Mass Effect 2 and loving it. My girlfriend sits behind me as I play, loving the stories and asking questions about the fiction. I consult her on difficult quest choices and she obligingly does all the mini-games for me. It really is the best way to enjoy playing a game, in my opinion.

Also, I joined twitter – @Joethreepwood -, recorded two new gaming podcasts – one and two -, and have a nice little plan for something cool to do on bit-tech.net in the future. I also wrote a Mass Effect 2 review and did an interview with TIGA founder Jason Kingsley.

Joe, Out.

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Quote from Everything2.com

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I’ve been thinking about this post on Everything2.com a lot lately. It’s one of those things that, from the moment I read it, stayed lodged in my head and would occasionally rear up and present itself. I lost track of it for ages and have spent hours and hours looking for it in the last few days, desperate to read the exact words. Turns out that I had a copy saved on my hard drive the entire time. Heh. Thought I’d put it up on here just so I wouldn’t have to do all that again.

Just remember that for every thought that you have had, you’ve lost a thousand others. Nothing that you can possibly dream of will ever be better than the least thing you manage to accomplish. There is no such thing as failure, since there is no such thing as success. There is no perfection. There is no shining light. There is no place for you. We are all essentially very much alone in a sea of other lonely souls. We cannot touch. We can only pretend to have tenuous points of contact. We can only imagine what it means to be in touch with another. There is no truth to this, unless you accept the truth that there is no truth.
What you do today will be a logical extension of what you did yesterday. Multiply this by every single person you know, then by every person they know. And so on. Continue until you realize that there is no such thing as happenstance. Every single thing that happens is caused by all that came before it. History is simply an approach to critical mass, when nothing else can happen. There just will not be enough room for anything else to happen. What then? Well, nothing, naturally. We probably wouldn’t even notice.
But don’t worry, because there is (you see this coming) nothing to worry about. If you wanted to worry about something, you should have had the foresight to change clothes yesterday (which would affect today). Everything is connected and yet people are so far apart.
-Mat_Catastrophe, user of Everything2.com

Just remember that for every thought that you have had, you’ve lost a thousand others. Nothing that you can possibly dream of will ever be better than the least thing you manage to accomplish. There is no such thing as failure, since there is no such thing as success. There is no perfection. There is no shining light. There is no place for you. We are all essentially very much alone in a sea of other lonely souls. We cannot touch. We can only pretend to have tenuous points of contact. We can only imagine what it means to be in touch with another. There is no truth to this, unless you accept the truth that there is no truth.

What you do today will be a logical extension of what you did yesterday. Multiply this by every single person you know, then by every person they know. And so on. Continue until you realize that there is no such thing as happenstance. Every single thing that happens is caused by all that came before it. History is simply an approach to critical mass, when nothing else can happen. There just will not be enough room for anything else to happen. What then? Well, nothing, naturally. We probably wouldn’t even notice.

But don’t worry, because there is (you see this coming) nothing to worry about. If you wanted to worry about something, you should have had the foresight to change clothes yesterday (which would affect today). Everything is connected and yet people are so far apart.

-Mat_Catastrophe, user of Everything2.com

In other news, the first official Custom PC and bit-tech Gaming Podcast should be going up in a few days. I hosted and edited and drafted the agenda and everything, with a little (OK, a lot) of help from CPC Editor Alex Watson. Alex is pretty cool, and cooler still for helping me out. He also, through the podcast, introduced me to Brad Sucks – the musician who provide the jingle music for the podcast. Turns out all of his music is free to listen to, so give it an ear on Spotify.

GamesCom Cologne is coming soon too. Nervous as hell about that, to be honest. I’m distracting myself with frustration about how Throne of Bhaal still hasn’t turned up. Fucking Amazon Marketplace.

Joe, Out.

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