Tag Archives: Games

Unlimited Hyperbole #16


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One constant in the games industry is that any one success necessitates a sequel. It was true for Zork in the 1980s and it’s true for Dishonored now too; the law of the franchise.

Professor Brian Moriarty has bucked this law throughout his entire career however, leaving titles such as Loom, Wishbringer and Trinity as standalone hits rather than sprawling series. He’s also worked on a staggering number of unreleased or cancelled games, including unseen Indiana Jones and Star Wars games. In this episode, Brian discusses why he left those titles and the industry behind.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

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Thief: The Distort Project

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I’ve been meaning to replay Thief: The Dark Project for literally years, but on the few occasions when I had time to play it, I never felt I could. One of the side affects of games journalism was that I was reluctant to spend time replaying old games – it always seemed better to spend time playing new things, keeping up to date.

So, when I quit games journalism to take my new job, the first thing I did was reinstall Thief as a way to reclaim my hobby. Now, after spending five weeks of weekends finishing the game, I’ve come to a weird conclusion.

That conclusion is that, while I still very much enjoyed playing it again, Thief is a slightly broken game. There are a lot of great things about it, but there are things that are broken about it too – and on a very basic level.

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January Jollies…

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January was not a busy month; I accepted a new job early on, meaning most of my time was then spent running out remaining assignments prior to the new start. I also collected outstanding interviews for Unlimited Hyperbole‘s next season. Squeezing production in on weekends will cause delays, but Harriet and I are keen to keep the show alive – particularly since this season features several heroes of mine who are too cool to ignore.

Even though I’m not taking on anymore commissions or journalistic work at the moment, it’s likely some of my work will continue to trickle out for the next month or two. I have unpublished pieces still waiting with Custom PC and Gamasutra, for example. I’ll try to cover those as they come out, but in the mean time here’s what I did in January…

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The Angry Best…

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Anyone who knows me even a little can probably anticipate that I don’t have a great opinion of games journalism. There’s a lot of good stuff and I certainly don’t want to detract from that, but by and large the output is terrible. Even the best writers consistently prioritise style over substance, while there’s only very few who have the understanding of ludological principles that might give the work any real import. We are shockingly bad at our jobs, all of us. Something needs to be done.

But that’s a discussion for another time. Friends have advised against publishing my grand and angry Anti-Games Manifesto and that’s undoubtedly where this moaning would lead.

In July though I decided I should do something, so I started collecting a list of the best journalism I’d read this year – some of it gaming, but most of it not. I thought it would be interesting to compare them later even if not all of it was necessarily written this year. Over time it grew to include more than just conventional journalism and eventually it morphed into just a ‘Things I Like’ list, rather than a template for the future. You’ll find the full list below regardless.

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Unlimited Hyperbole #11

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As Season Three of Unlimited Hyperbole is focused on matters of character in videogames, talking to a writer such as James Swallow only makes sense; in addition to being a New York Times bestseller James has also worked on games such as Deus Ex: Human Revolution, Killzone 2 and Fable: The Journey.

In this first episode for Season Three James talks about the process of writing for a game, how Eidos Montreal built a convincing cast for Deus Ex: Human Revolution and how writers are able to contribute to far more than just the character dialogue.

Unlimited Hyperbole is a short, weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’re talking about “Matters of Character” – and to find out more about the production of this episode, read after the jump.

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