I’ve been meaning to replay Thief: The Dark Project for literally years, but on the few occasions when I had time to play it, I never felt I could. One of the side affects of games journalism was that I was reluctant to spend time replaying old games – it always seemed better to spend time playing new things, keeping up to date.
So, when I quit games journalism to take my new job, the first thing I did was reinstall Thief as a way to reclaim my hobby. Now, after spending five weeks of weekends finishing the game, I’ve come to a weird conclusion.
That conclusion is that, while I still very much enjoyed playing it again, Thief is a slightly broken game. There are a lot of great things about it, but there are things that are broken about it too – and on a very basic level.
