Unlimited Hyperbole #19

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[audio https://dl.dropboxusercontent.com/u/79952026/Unlimited%20Hyperbole%20S4%20-%20Episode%20Four.mp3]

[ download this episode ]

These days, publishers and journalists love to talk about how big a business games are. Just a single big title can bring in millions of pounds and keep thousands of employed, for example, while even indie developers can succeed admirably. The less talked-about side effect of all this though is that when games do fail, they fail hard.

Our guest this episode knows this all too well. In addition to working on the usual spate of cancelled games, Nicoll Hunt also worked on one of the biggest gaming flops ever, APB. Now, Nicoll discusses what that collapse looked like from the inside and why Realtime Worlds went out of business. He also touches on some of the cancelled games he worked on at Codemasters.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

So.

I’ve been getting a lot of comments lately about the depressing tone of the podcast or, as some call it, the ‘mournful quality’ of the show. One person even said I sound like Marvin the Paranoid Android. I don’t always intend to do that though; it’s just the way my voice sounds. Sorry.

For once, I don’t actually have a huge amount to add as a comment for this episode though – I think it pretty much stands for itself. Instead, here are some links that are related to the show, if only tangentially.

That’s all, I guess.

9 Comments

  1. I like your Radio 4 or This American Life style delivery. Don’t change it or pad out the podcasts for length. You edit them perfectly.

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  2. Thanks – it’s something I put a lot of effort into keeping consistent in all the shows, so it’s good to know people like it!

    If you like that sort of delivery then you should check out Roman Mars’ 99% Invisible podcast, by the way – it was a huge inspiration to me when I first launched Unlimited Hyperbole!

    http://99percentinvisible.org/

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    1. Putting it into gPodder now…

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  3. That “A Life Well Wasted” episode doesn’t seem to have anything about MMOs in it. Did you mean to link to a different one?

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  4. Afelirick

    Good story. I’ve always enjoyed reading/hearing from people who worked on APB. It’s kind of funny, to me, to hear about the muddled design and lack of focus, because when APB released and after playing it from closed beta until the day it shut down, that game was like a dream come true for me. It’s doing.. *okay* these days, under gamersfirst, but it still suffers from all the same problems it had at its initial retail.

    But thank you for the story, I enjoyed listening!

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    1. Glad you liked it! I know how you feel too, as I felt similar listening to Mark Morris in the previous episode – he describes Subversion and says it wasn’t fun, but to me it sounds perfect. It was infuriating!

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  5. Really liked this one. The podcasts feel even more polished this season (didn’t think that was possible)

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    1. Thanks – I like to think they’re better too. I’m essentially teaching myself how to do audio production as I go with this. I cringe when I listen to some of the old episodes now!

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