The Unlimited Hyperbole Christmas Special

[ download this episode ] This Christmas I’ve bought Unlimited Hyperbole back for a special episode, during which I threw the microphone into the crowd and asked you, the listeners, to send in submissions telling me the answer to one question. If you could change one thing about your involvement with games, what would it be? I was astonished by the responses which came back and I’ve presented them all here as straightforwardly as I can, with as little droning and editing from me as possible. Settle in for a longer, rougher and more optimistic episode of Unlimited Hyperbole than ever before,…

The Complete Hyperbole…

Download The Complete Hyperbole – 260MB Little bit of housekeeping in advance of the Unlimited Hyperbole Christmas Special. As of today all Unlimited Hyperbole episodes are hosted on Dropbox and it’s no longer possible to subscribe through iTunes or RSS. Sorry, but there are logistical reasons which make it necessary.   That’s an inconvenience, so to make up for it I’ve compiled all four seasons into a single album you can download in one go. If you’ve not listened to Unlimited Hyperbole and want to quickly get up to speed, this is the way to go. Also: I’ll be at Videobrains this month, as will…

Updated Hyperbole…

Unlimited Hyperbole has been officially on-hold for a while, but nevertheless I wanted to give an update about some things that have happened with the show recently. Firstly, I was persuaded to keep the show going in some capacity.  I’ve promised to do at least one more episode and I’m currently planning it as a Christmas special, though what the theme will be and who the guest could be, I have no idea. Let me know your suggestions on Twitter! Secondly, over the last 12 months I allowed the old Soundcloud account to lapse. That caused some episodes to become unavailable or reach their download limit….

Unlimited Hypocrisy…

The Games Media Awards are back. Last year’s awards were cloaked in scandal, but they say the event has been overhauled this year. I’ll still frown at it no matter what, but I’ll get to that in a moment. First, I’ll say that I’m asking you to vote for Unlimited Hyperbole as Best Podcast. Anyone can vote and all you have to do is send an email, so vote for Unlimited Hyperbole here. Why ask for votes? Because Harriet and I think the show is genuinely not awful and deserves a shot. Because it costs us money to run and this would…

Unlimited Hyperbole #20

[audio https://dl.dropboxusercontent.com/u/79952026/Unlimited%20Hyperbole%20S4%20-%20Episode%20Five.mp3] [ download this episode ] When you’re talking about a theme such as ‘The One That Got Away’ then it’s easy to get stuck thinking on the small scale, such as cancelled games and personal losses. But what about the bigger picture – what about the larger ideas which have escaped us all? Mike Cook is the researcher responsible for creating ANGELINA, the game-making AI. In this episode he talks about how research is an overlooked aspect of the games industry and explains why it’s a problem developers don’t interact with academics more often. In doing so he reveals…

Unlimited Hyperbole #19.5

I’ll be frank and brief; Unlimited Hyperbole costs money to run. Normally I’m happy to swallow that cost, but with one more episode left to publish the show has run out of hosting capacity and the choice  is either to triple our budget for the sake of one episode or find an alternative arrangement. Luckily, Paul Presley of Continue Magazine offered to rehost two old episodes to help free up capacity. As a result the first two episodes of the show are now removed from iTunes, but can be downloaded directly using the links below. Episode One – My Favourite…

Unlimited Hyperbole #19

[audio https://dl.dropboxusercontent.com/u/79952026/Unlimited%20Hyperbole%20S4%20-%20Episode%20Four.mp3] [ download this episode ] These days, publishers and journalists love to talk about how big a business games are. Just a single big title can bring in millions of pounds and keep thousands of employed, for example, while even indie developers can succeed admirably. The less talked-about side effect of all this though is that when games do fail, they fail hard. Our guest this episode knows this all too well. In addition to working on the usual spate of cancelled games, Nicoll Hunt also worked on one of the biggest gaming flops ever, APB. Now, Nicoll discusses…