I’ve been a games journalist since university, when I wrote for my student newspaper and complemented my student loan by writing for PC Format Magazine. After graduating in 2007 I joined Bit-tech.net as a Staff Writer to develop their first regular games content. My work grew the audience by 34% year-on-year, to an average 2.5 million monthly unique users and a community of 180,000 forum members.
Bit-tech.net was successfully acquired by Dennis Publishing in 2008 and I began working across other titles, including Bizarre Magazine, PC Pro and Den of Geek. In 2009 I became Games Editor for both Bit-tech.net and Custom PC Magazine, then led the launch of Bit-Gamer.net as a separate brand in 2011.
Since leaving Dennis Publishing in 2012 I’ve continued to work for Eurogamer, PC Gamer, PC Pro, Trusted Reviews, RockPaperShotgun, Videogamer.com, Continue Magazine, Gamasutra, BBC Radio and many, many more. My work has also been nominated for several awards, including the inaugural Games Journalism Prize and Game Media Awards.
I currently take on a handful of freelance projects per year, in addition to a monthly column about virtual reality for Custom PC Magazine.
Habitat: Tales from the first MMO – Eurogamer
Ion Storm’s Lost Deus Ex Sequels – Eurogamer
Stealing History: From Dark Camelot to Thief – RockPaperShotgun
The Computer That Designs Games – Gamasutra
Hotline Miami Review – Bit-tech.net
Time and Memory – Five Out Of Ten Magazine
The Big Cow Punch: An Idiot’s Guide to Fallout 2 – RockPaperShotgun
An Essay on Thief: The Dark Project – Personal Blog
This Isn’t About Monkey Island, Honest – Bit-tech.net
On Games Journalism and Money – Personal Blog
The Notebooks of a Games Journalist – Personal Blog