Moonlight Skulk is a top-down stealth game I worked on with independent developer Andrew Kesterson in 2014. I wrote barks and dialog for the early prototype, as well as documentation and plot for the full version.
Moonlight Skulk challenges you to explore a quaint medieval setting and to steal as much as you can in one night while evading guards. The game features a day/night cycle, shadow-based stealth and several types of enemy AI.
Moonlight Skulk was cancelled mid-development due to a dispute with Andrew’s employer, but an early prototype is still available to play online and you can watch some footage below.