January Jollies…

January was not a busy month; I accepted a new job early on, meaning most of my time was then spent running out remaining assignments prior to the new start. I also collected outstanding interviews for Unlimited Hyperbole‘s next season. Squeezing production in on weekends will cause delays, but Harriet and I are keen to keep the show alive – particularly since this season features several heroes of mine who are too cool to ignore. Even though I’m not taking on anymore commissions or journalistic work at the moment, it’s likely some of my work will continue to trickle out for…

December Dreadlines…

After 11 months of saying how busy I am, I finally had a quiet month. That’s because I deliberately turned away a lot of work in December so that I could focus on other stuff and have a jolly old Christmas instead. That meant I had time to catch up with old friends, see my nephew and get some decent walking done on the moors. It turns out that some of my friends had even listed to Unlimited Hyperbole – they described it as ‘about as pretentious as I expected of you‘. Now the quiet period is over though, I’m…

October Obligations…

October was busy, because I’m always busy and I wouldn’t have it any other way, etc. I even managed to get out of the house a fair bit, assembling a game of Artemis: The Spaceship Simulator with a bunch of other games journalists and somehow attending the Games Media Awards too, even though I wasn’t nominated. Oh, yeah. The GMAs. I should probably talk about that. Understand: I don’t actually want to. I feel like, between them, John and Dan have said everything which needs to be said – but I’m still getting people asking me for my thoughts. In brief…

September Send-off…

September was a busy month, partly because every month is a busy month and partly because it really was the busiest I’ve ever been. Moving house on your first day back from holiday is not recommended; neither is going straight from having moved in to attending the Eurogamer Expo and the string of associated parties. It should say something about how busy it was that Unlimited Hyperbole has been delayed. I’m hoping to put the first episodes out early this month, but I’m not going to skimp on quality just to meet a self-set and arbitrary deadline. Do it right or don’t…

August Ordeals…

August was a spectacularly busy month, but it was also a rewarding one. It saw me realising a lot of the goals I’d set for myself at the start of the year, such as attending a foreign show as a freelancer and releasing a game. I also met several heroes of mine, got published on another big site and made my Kindle debut. August was also the month that I ate zebra, alligator, kangaroo and barracuda all in the same bowl. And that’s just the start too, as a lot of the projects I started or worked on this month…

June Jobs…

“If you’re not prepared to be wrong, you’ll never come up with anything original” If May was a difficult month, June was a pleasure. Not only was it the first time in ages that I managed to go 30 days without my personal life exploding in some manner or other, but I also got loads of work done and spent time refining my approach to games in general.  And there was Unlimited Hyperbole‘s first season, obviously. One of the highlights however, was Thomas Was Alone, which I just finished playing and which made me happier than any other new game…

May Mayhem…

“If I can give you the words you need it will be a great victory” May was a difficult month as, again, I spent a large portion of the month away from London, unable to work and caught up in so much family drama that I wasn’t able to even chase new work properly. My output was less than I wanted it to be as a result and the fact that I launched a new podcast didn’t help me focus on paying the bills either. The good news though is that, by focusing towards the end of the month, I…