Unlimited Hyperbole #12

[audio https://dl.dropboxusercontent.com/u/79952026/Unlimited%20Hyperbole%20S3%20-%20Episode%20Two.mp3] [ download this episode ] Games are a multi-disciplinary artform. They aren’t just limited to using words, music or pictures to tell their tales, but can use broader devices too; emergence, artificial intelligence and environments. These, as much as anything else, help inform the character of a game. Of these tools, it’s the environments we play in which most concerns Rob Briscoe. He’s worked as an environment designer on projects such as Mirror’s Edge and Dear Esther and in this episode of Unlimited Hyperbole he discusses what his role entails, the aspects which characterise his wider style and the…

Unlimited Hyperbole #1…

[audio https://dl.dropboxusercontent.com/u/79952026/Unlimited%20Hyperbole%20S1%20-%20Episode%20One.mp3] [ download this episode ] Unlimited Hyperbole is a new, tiny podcast I’ve made. It’s about games and the stories we tell about them. I’ll be releasing a new episode every Monday, each with a special guest. I’ll be talking to them about a topic decided for a season of five episodes. This season: “My Favourite Game”. In this first episode Dan Pinchbeck, Creative Director of TheChineseRoom and designer on Dear Esther, talks about his favourite game: STALKER: Shadow of Chernobyl. Why did the game make Dan re-evaluate his PhD on narrative in computer games? How did the tortured development process create a…