deus ex 3 cancelled

The Deleted Scenes of Deus Ex: Insurrection

In 2014 I spent six months researching two cancelled Deus Ex games that had been in production at Ion Storm Austin before it collapsed. Neither of the games were announced at the time, but with help from the Dolph Briscoe Archive at the University of Texas I was able to uncover design documents, concept art and more. In the end I wrote a feature on the topic for Eurogamer, called Ion Storm’s Lost Deus Ex Sequels. Both games were cancelled ahead of release and suffered from protracted, troubled development. The first attempt, called Deus Ex: Insurrection, was led by Art…

January Jollies…

January was not a busy month; I accepted a new job early on, meaning most of my time was then spent running out remaining assignments prior to the new start. I also collected outstanding interviews for Unlimited Hyperbole‘s next season. Squeezing production in on weekends will cause delays, but Harriet and I are keen to keep the show alive – particularly since this season features several heroes of mine who are too cool to ignore. Even though I’m not taking on anymore commissions or journalistic work at the moment, it’s likely some of my work will continue to trickle out for…

December Dreadlines…

After 11 months of saying how busy I am, I finally had a quiet month. That’s because I deliberately turned away a lot of work in December so that I could focus on other stuff and have a jolly old Christmas instead. That meant I had time to catch up with old friends, see my nephew and get some decent walking done on the moors. It turns out that some of my friends had even listed to Unlimited Hyperbole – they described it as ‘about as pretentious as I expected of you‘. Now the quiet period is over though, I’m…

September Send-off…

September was a busy month, partly because every month is a busy month and partly because it really was the busiest I’ve ever been. Moving house on your first day back from holiday is not recommended; neither is going straight from having moved in to attending the Eurogamer Expo and the string of associated parties. It should say something about how busy it was that Unlimited Hyperbole has been delayed. I’m hoping to put the first episodes out early this month, but I’m not going to skimp on quality just to meet a self-set and arbitrary deadline. Do it right or don’t…

August Ordeals…

August was a spectacularly busy month, but it was also a rewarding one. It saw me realising a lot of the goals I’d set for myself at the start of the year, such as attending a foreign show as a freelancer and releasing a game. I also met several heroes of mine, got published on another big site and made my Kindle debut. August was also the month that I ate zebra, alligator, kangaroo and barracuda all in the same bowl. And that’s just the start too, as a lot of the projects I started or worked on this month…

July Jobs…

As another month comes to an end, I decide to do my usual thing of recounting what I did in the last 30 days. I do this partly so that you can see all the cool people I write for and partly so that I don’t feel I’m wasting my life just because I spend at least 90 per cent of my time sat in the same chair. That sounded a lot darker and more self-pitying than I meant it to. Sorry. So, other than the usual Twitter arguments, what have I done this month? Believe it or not, it’s…