August Ordeals…

August was a spectacularly busy month, but it was also a rewarding one. It saw me realising a lot of the goals I’d set for myself at the start of the year, such as attending a foreign show as a freelancer and releasing a game. I also met several heroes of mine, got published on another big site and made my Kindle debut. August was also the month that I ate zebra, alligator, kangaroo and barracuda all in the same bowl. And that’s just the start too, as a lot of the projects I started or worked on this month…

Unlimited Hyperbole #3

[audio https://dl.dropboxusercontent.com/u/79952026/Unlimited%20Hyperbole%20S1%20-%20Episode%20Three.mp3] [ download this episode ] This week Unlimited Hyperbole talks to Brendon Chung, the designer of Atom Zombie Smasher and Gravity Bone, about his favourite game and the very definite effect it had on him as both a fan and an independent game developer. Released in 1998 by Looking Glass Studios, Thief: The Dark Project has been repeatedly hailed as not just one of the first true stealth games, but also one of the best games ever made. Looking back, Brendon discusses both what makes Thief such a triumph of world design and how it shaped his own games more…