The Unlimited Hyperbole Christmas Special

[ download this episode ] This Christmas I’ve bought Unlimited Hyperbole back for a special episode, during which I threw the microphone into the crowd and asked you, the listeners, to send in submissions telling me the answer to one question. If you could change one thing about your involvement with games, what would it be? I was astonished by the responses which came back and I’ve presented them all here as straightforwardly as I can, with as little droning and editing from me as possible. Settle in for a longer, rougher and more optimistic episode of Unlimited Hyperbole than ever before,…

doom deleted scenes

The Deleted Scenes of Disney, Doom and Deus Ex

In 2014 I spoke at VideoBrains in London and shared never-seen-before design documents for a cancelled Deus Ex game. I also talked about the early prototypes of Doom by id Software and warned about the importance of game preservation and documentation. The lecture was based on two articles I wrote for Eurogamer about Ion Storm’s Lost Deus Ex Sequels and the Deleted Scenes of Doom. You can read those features for more information or contact me for the original research documents. This talk was filmed and is now available to watch on YouTube, but you can also find the script and slides I…

The Year in Review…

February was even more of a celebration than usual this year. Not only did I celebrate my birthday, a Valentine’s Day and a six month anniversary, but I also celebrated a full year in my new job. That means it’s been one full year since I declared with painful melodrama that I was leaving games journalism. I’ve actually ended up keeping one foot in the field slightly, but aside from trademark Twitter ranting my output has been very low. It’s made me wonder how many games I’ve played in my first year without being paid to play – and if…

Preliminal Games…

Update 28/04/14: Finally, I can talk a bit more about the game. It’s titled Fractured Skyline. It’s backed by Crytek. You can read the developer blog here! I always have projects on the go. Sometimes they’re little apps or ebooks; other times they’re podcasts or drunken jokes that get out of hand. Some are secret, some aren’t. Now, one that was secret is ready not to be. A bit. It’s a game. A big, proper one. I’ve been working on it for about a year and the reason I can talk about it now is that our studio just joined TIGA. That’s how…

A Steam Swap Story…

Steam Trading Cards. When Valve introduced them, my first reaction was to cringe. It seemed a crass new direction for the store and the notion of turning game-playing into a wider card grind was one I didn’t want anything to do with. I sold the first cards I got out of curiosity, made 20p, then quickly lost interest. This wasn’t for me. Until earlier this week, when Teleglitch was reduced to £2.25. I’d had Teleglitch on my wishlist for a while, but I was also trying to save money and couldn’t justify any expense. So, I set myself the challenge…

thief dark project dark camelot

The Deleted Scenes of Dark Camelot

In 2013 I spent several weeks researching the origins of the first Thief game, Thief: The Dark Project, for an article for RockPaperShotgun. This turned out to be the first in a series of investigative pieces I wrote for RPS and Eurogamer, focusing mainly on cancelled games in the Thief and Deus Ex series’. This first article, Stealing History: Dark Camelot and Thief, investigates the two cancelled projects that preceded Thief: The Dark Project and which heavily shaped its final form. These are Better Red Than Undead, a cancelled Ken Levine game about Russians and zombies, and Dark Camelot, a steampunk…

Limited Hyperbole…

Last year, I had an idea. Like most of my ideas it was borne out of frustration and dissatisfaction; it was arrogant and melodramatic and took itself too seriously. Eventually it became Unlimited Hyperbole, a podcast which is still best described in those three terms. Now, after four seasons and twenty episodes, Unlimited Hyperbole is finished. I set myself the goal of being nominated for Best Podcast in the Games Media Awards and I said I’d stop if I didn’t make it. I didn’t, so the show’s over. A few people have asked why I set that goal and why…