October Obligations…

October was busy, because I’m always busy and I wouldn’t have it any other way, etc. I even managed to get out of the house a fair bit, assembling a game of Artemis: The Spaceship Simulator with a bunch of other games journalists and somehow attending the Games Media Awards too, even though I wasn’t nominated. Oh, yeah. The GMAs. I should probably talk about that. Understand: I don’t actually want to. I feel like, between them, John and Dan have said everything which needs to be said – but I’m still getting people asking me for my thoughts. In brief…

The Science of Computing…

So, Split Decision: The Nonsense Knowledge Game isn’t the only new project I’ve had on the go this year – I’ve also been collating and editing a book. It’s called The Science of Computing and it’s a collection of some of the best hardcore technology journalism from authors such as Ben Hardwidge, Mike Bedford and Phil Hartup. You can buy The Science of Computing now on Amazon’s Kindle service for the low, low price of £2.05. You can also check out a free sample and, because it’s on the Kindle platform, you can access it on your phone with the…

August Ordeals…

August was a spectacularly busy month, but it was also a rewarding one. It saw me realising a lot of the goals I’d set for myself at the start of the year, such as attending a foreign show as a freelancer and releasing a game. I also met several heroes of mine, got published on another big site and made my Kindle debut. August was also the month that I ate zebra, alligator, kangaroo and barracuda all in the same bowl. And that’s just the start too, as a lot of the projects I started or worked on this month…