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The Deleted Scenes of Thief 4: Dagger of Ways

In 2015 I gave a lecture at Videobrains in London about my exclusive research into a cancelled Thief game that was in development at Ion Storm before it’s collapse almost a decade previously. The lecture was based on an article I wrote for Eurogamer, in which I interviewed a developer who worked on the project and shared some of the original design documents. You can read the full Eurogamer article, The Modern Day Thief Reboot That Never Was, for more information on Thief 4 – but I’ve also included my slides and script below. The game itself was called Thief…

thief dark project dark camelot

The Deleted Scenes of Dark Camelot

In 2013 I spent several weeks researching the origins of the first Thief game, Thief: The Dark Project, for an article for RockPaperShotgun. This turned out to be the first in a series of investigative pieces I wrote for RPS and Eurogamer, focusing mainly on cancelled games in the Thief and Deus Ex series’. This first article, Stealing History: Dark Camelot and Thief, investigates the two cancelled projects that preceded Thief: The Dark Project and which heavily shaped its final form. These are Better Red Than Undead, a cancelled Ken Levine game about Russians and zombies, and Dark Camelot, a steampunk…

Unlimited Hyperbole #6

[audio https://dl.dropboxusercontent.com/u/79952026/Unlimited%20Hyperbole%20S2%20-%20Episode%20One.mp3] [ download this episode ] When discussing fear in games, it’s almost impossible to ignore the shadow cast by The Shalebridge Cradle, the infamously chilling mission from 2004’s Thief: Deadly Shadows. So, what better way to start Season Two than by  talking to RPS co-founder and comics writer Kieron Gillen to tackle that topic directly? Discussing Shalebridge with Unlimited Hyperbole, Kieron talks about how Deadly Shadows evolved throughout development, the inspiration behind the level’s approach to fear and the best thing he’s ever accomplished as a games journalist. Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell…

Unlimited Hyperbole #3

[audio https://dl.dropboxusercontent.com/u/79952026/Unlimited%20Hyperbole%20S1%20-%20Episode%20Three.mp3] [ download this episode ] This week Unlimited Hyperbole talks to Brendon Chung, the designer of Atom Zombie Smasher and Gravity Bone, about his favourite game and the very definite effect it had on him as both a fan and an independent game developer. Released in 1998 by Looking Glass Studios, Thief: The Dark Project has been repeatedly hailed as not just one of the first true stealth games, but also one of the best games ever made. Looking back, Brendon discusses both what makes Thief such a triumph of world design and how it shaped his own games more…